| hover your mouse over the examples to inspect them |
Diving Into My 2D & 3D Artistry
Throughout my game development journey, I've ventured into diverse 2D and 3D art styles. For instance, behold the final render of my creation, the De-11Vol-1a - a cyberpunk-themed katana with an intriguing hacker module on the hilt.
This and other fantastic creations will soon be showcased on Sketchfab for your viewing pleasure.
While we wait, here's a quick glimpse into the graphic genres I've delved into:
• 3D Hardsurface & Organic Environment Design
• 3D Cell-Shaded Toon/Anime Character Creation
• 2D Pixel Art, 16bit/32bit, Ranging from 16x16 to 128x128
• 2D Anime Character Artistry
Delving into My Programming Proficiencies
As a Unity C# maestro, I stand tall. However, my prowess also extends to Python, C++, HTML, CSS, Javascript, and even some PHP.
Reflecting on my coding skills, it's safe to claim excellence in:
• OOP Architecture Design
• Creation of Flexible Systems
• Optimization of Database Management Systems
• Post-Processing Shader Implementation
• Compute Shader Development
• Multi-Thread Systems Design
Exploring My Musical Journey
Two glorious years of immersing in music, honing my skills on the piano and guitar, have shaped me. In composing music, I specialize in crafting intimate fantasy themes as well as versatile backing order compositions (quiet/normal/dynamic).
The sample to the left represents a normal variant of the adaptive background crafted for a location in the RE:Melancholy project.
Latest projects:
• Distributed Interface of Local Data Orchestration
Is a local networking module, packed in a Dynamic Library (.dll) that provides you with easy-to-use connection & communication solution.
Currently it is compatible with everything as a "Raw" version, and "Extras" version for Unity Engine. Versions switch based on the environment they are used in.
[ GitHub Page ]
[ Latest Release ]
• Ray-Tracing Studies
My attempts into ray-tracing, optimisation techniques, faking techniques from path-tracing.
The whole studies were conducted using UnityEngine and various research materials.
[ GitHub Page ]
• 3D Pixel Art Renderer
My attempts into recreating infamous tessel8tor's 3d pixel art renderer.
The whole studies were conducted using UnityEngine and various research materials.
[ GitHub Page ]